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MAX EMIL

ASSET ARTIST PORTFOLIO

3D Characters

Design and model created in Blender

Animation showcase in Unreal Engine 5, using the Manny Rig.

slowed to 50% speed for clarity

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Illustrator: One Bad Noodle

Modelling from reference in Blender

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Bust modeled in blender

bust.png

3D Enviroments

metro.png

Modeled in Blender

Texturing done with Substance Painter & Poligon

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The Ticket

The Ticket

A short film I created largely on my own in 4 months.

The modelling, rigging, animation, story, and rendering were all done by me using Blender™.

Mold

Mold

A game created with a team of seven in about three months.

As lead artist, with no prior experience in Unity my team and I were able to create a game the visually sets itself apart. Largely thanks to the use of URP 2D and unorthodox use of normal maps on 2D sprites and animations.

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Willy's Jail Funhouse

A game made in three days with a group of 4 artists and 1 programmer at Global Game Jam 2024 MICA.

Each artist created their own character, both writing their story and dialogue, along with drawing their sprites.

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Spritesheets

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SpritesheetUPDATEDWalk.png

Player mid-walk spritesheet for Mold

AnimatedNormalMap.gif

Osbald spritesheet for visual novel

Willy's Jail Funhouse

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Contact Me

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