MAX EMIL
ASSET ARTIST PORTFOLIO
3D Characters
Design and model created in Blender






Animation showcase in Unreal Engine 5, using the Manny Rig.
slowed to 50% speed for clarity

Illustrator: One Bad Noodle
Modelling from reference in Blender



Bust modeled in blender

3D Enviroments

Modeled in Blender
Texturing done with Substance Painter & Poligon

The Ticket
A short film I created largely on my own in 4 months.
The modelling, rigging, animation, story, and rendering were all done by me using Blender™.
Mold
A game created with a team of seven in about three months.
As lead artist, with no prior experience in Unity my team and I were able to create a game the visually sets itself apart. Largely thanks to the use of URP 2D and unorthodox use of normal maps on 2D sprites and animations.

Willy's Jail Funhouse
A game made in three days with a group of 4 artists and 1 programmer at Global Game Jam 2024 MICA.
Each artist created their own character, both writing their story and dialogue, along with drawing their sprites.

Spritesheets


Player mid-walk spritesheet for Mold

Osbald spritesheet for visual novel
Willy's Jail Funhouse
